Player::taskPlayPhoneGestureAnimation
Example from the scripts: Player::TASK_PLAY_PHONE_GESTURE_ANIMATION(PLAYER::PLAYER_Player_ID(), v_3, v_2, v_4, 0.25, 0.25, 0, 0);
========================================================= ^^ No offense, but Idk how that would really help anyone.
As for the animDict & animation, they're both store in a global in all 5 scripts. So if anyone would be so kind as to read that global and comment what strings they use. Thanks.
Known boneMaskTypes' 'BONEMASK_HEADONLY' 'BONEMASK_HEAD_NECK_AND_ARMS' 'BONEMASK_HEAD_NECK_AND_L_ARM' 'BONEMASK_HEAD_NECK_AND_R_ARM'
p4 known args - 0.0f, 0.5f, 0.25f p5 known args - 0.0f, 0.25f p6 known args - 1 if a global if check is passed. p7 known args - 1 if a global if check is passed.
The values found above, I found within the 5 scripts this is ever called in. (fmmc_launcher, fm_deathmatch_controller, fm_impromptu_dm_controller, fm_mission_controller, and freemode). =========================================================
Syntax
```js player.taskPlayPhoneGestureAnimation(p1, p2, p3, p4, p5, p6, p7); ```
Required Arguments
- p1: unknown (to be checked)
- p2: unknown (to be checked)
- p3: unknown (to be checked)
- p4: float
- p5: float
- p6: Boolean
- p7: Boolean
Return value
- Undefined
Example
```js // todo ```