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Player::taskLeaveVehicle

Flags from decompiled scripts: 0 = normal exit and closes door. 1 = normal exit and closes door. 16 = teleports outside, door kept closed. 64 = normal exit and closes door, maybe a bit slower animation than 0. 256 = normal exit but does not close the door. 4160 = ped is throwing himself out, even when the vehicle is still. 262144 = ped moves to passenger seat first, then exits normally

Others to be tried out: 320, 512, 131072.

Syntax

``` player.taskLeaveVehicle(vehicle, flags); ```

Required Arguments

  • vehicle: Vehicle handle or object
  • flags: int

Return value

  • Undefined

Example

Forces the local player to exit his current vehicle

``` let localVeh = mp.players.local.vehicle; if (localVeh) {

   mp.players.local.taskLeaveVehicle(localVeh.handle, 0);

} ```

See also