Player::taskLeaveVehicle
Flags from decompiled scripts: 0 = normal exit and closes door. 1 = normal exit and closes door. 16 = teleports outside, door kept closed. 64 = normal exit and closes door, maybe a bit slower animation than 0. 256 = normal exit but does not close the door. 4160 = ped is throwing himself out, even when the vehicle is still. 262144 = ped moves to passenger seat first, then exits normally
Others to be tried out: 320, 512, 131072.
Syntax
``` player.taskLeaveVehicle(vehicle, flags); ```
Required Arguments
- vehicle: Vehicle handle or object
- flags: int
Return value
- Undefined
Example
Forces the local player to exit his current vehicle
``` let localVeh = mp.players.local.vehicle; if (localVeh) {
mp.players.local.taskLeaveVehicle(localVeh.handle, 0);
} ```