Player::taskHandsUp
In the scripts, p3 was always -1.
p3 seems to be duration or timeout of turn animation. Also facingPed can be 0 or -1 so ped will just raise hands up. If p3 is 0 and there is no facingPed, the player will face north.
Syntax
``` player.taskHandsUp(duration, facingPed, p3, p4); ```
Required Arguments
- duration: int
- facingPed: Ped handle or object
- p3: int
- p4: Boolean
Return value
- Undefined