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Player::taskGoToWhileAimingAt

shootatEntity: If true, peds will shoot at Entity till it is dead. If false, peds will just walk till they reach the entity and will cease shooting.

Syntax

```js player.taskGoToWhileAimingAtEntity(entityToWalkTo, entityToAimAt, speed, shootatEntity, p5, p6, p7, p8, firingPattern); ```

Required Arguments

  • entityToWalkTo: Entity handle or object
  • entityToAimAt: Entity handle or object
  • speed: float
  • shootatEntity: Boolean
  • p5: float
  • p6: float
  • p7: Boolean
  • p8: Boolean
  • firingPattern: Model hash or name

Return value

  • Undefined

Example

```js // todo ```

See also