Player::taskDriveBy
Example:
Player::TASK_DRIVE_BY(l_467[1/*22*/], PLAYER::PLAYER_Player_ID(), 0, 0.0, 0.0, 2.0, 300.0, 100, 0, ${firing_pattern_burst_fire_driveby});
Needs working example. Doesn't seem to do anything.
I marked p2 as targetVehicle as all these shooting related tasks seem to have that in common. I marked p6 as distanceToShoot as if you think of GTA's Logic with the native SET_VEHICLE_SHOOT natives, it won't shoot till it gets within a certain distance of the target. I marked p7 as pedAccuracy as it seems it's mostly 100 (Completely Accurate), 75, 90, etc. Although this could be the ammo count within the gun, but I highly doubt it. I will change this comment once I find out if it's ammo count or not.
Syntax
```js player.taskDriveBy(targetPed, p2, targetX, targetY, targetZ, p6, p7, p8, firingPattern); ```
Required Arguments
- targetPed: Ped handle or object
- p2: unknown (to be checked)
- targetX: float
- targetY: float
- targetZ: float
- p6: float
- p7: unknown (to be checked)
- p8: Boolean
- firingPattern: Model hash or name
Return value
- Undefined
Example
```js // todo ```