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Player::taskCombatHatedTargetsAround

Despite its name, it only attacks ONE hated target. The one closest hated target.

p2 seems to be always 0

Syntax

```js player.taskCombatHatedTargetsAround(radius, p2); ```

Required Arguments

  • radius: float
  • p2: int

Return value

  • Undefined

Example

```js // todo ```

See also