Player::taskBoatMission
You need to call Player::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS after TASK_BOAT_MISSION in order for the task to execute.
Working example float vehicleMaxSpeed = VEHICLE::_GET_VEHICLE_MAX_SPEED(ENTITY::GET_ENTITY_MODEL(pedVehicle)); Player::TASK_BOAT_MISSION(pedDriver, pedVehicle, 0, 0, waypointCoord.x, waypointCoord.y, waypointCoord.z, 4, vehicleMaxSpeed, 786469, -1.0, 7); Player::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(pedDriver, 1);
P8 appears to be driving style flag - see gtaforums.com/topic/822314-guide-driving-styles/ for documentation
Syntax
```js player.taskBoatMission(boat, p2, p3, x, y, z, p7, maxSpeed, p9, p10, p11); ```
Required Arguments
- boat: Vehicle handle or object
- p2: unknown (to be checked)
- p3: unknown (to be checked)
- x: float
- y: float
- z: float
- p7: unknown (to be checked)
- maxSpeed: float
- p9: unknown (to be checked)
- p10: float
- p11: unknown (to be checked)
Return value
- Undefined
Example
```js // todo ```