Player::taskAimGunAt
duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
Syntax
```js player.taskAimGunAt(entity, duration, p3); ```
Required Arguments
- entity: Entity handle or object
- duration: int
- p3: Boolean
Return value
- Undefined
Example
```js // todo ```