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Player::setVoiceFxBQF

Syntax

``` player.setVoiceFxBQF(fxHandle, {

   lFilter,
   fCenter,
   fGain,
   fBandwidth,
   fQ,
   fS,
   lChannel

}); ```

Required Arguments

  • fxHandle: The effect handle.
  • lFilter: Defines which BiQuad filter should be used.
  • fCenter: Cut-off frequency (Center in PEAKINGEQ and Shelving filters) in Hz (1...info.freq/2). Default = 200Hz.
  • fGain: Gain in dB (-15...0...+15). Default 0dB (used only for PEAKINGEQ and Shelving filters).
  • fBandwidth: Bandwidth in octaves (0.1...4...n), Q is not in use (fBandwidth has priority over fQ). Default = 1 (0=not in use). The bandwidth in octaves (between -3 dB frequencies for for BANDPASS and NOTCH or between midpoint (dBgain/2) gain frequencies for PEAKINGEQ).
  • fQ: The EE kinda definition (linear), if fBandwidth is not in use (0.1...1). Default = 0.0 (0=not in use).
  • fS: A shelf slope parameter (linear, used only with Shelving filters) (0.1...1). Default = 0.0. When fS=1, the shelf slope is as steep as you can get it and remain monotonically increasing or decreasing gain with frequency.
  • lChannel: A BASSFXChan flag to define on which channels to apply the effect. Default: -1 (BASS_BFX_CHANALL) - all channels.

Example

See also