Player::setToRagdoll
time1- Time Ped is in ragdoll mode(ms)
time2- time2 same as time1 but in mircoseconds (us)
ragdollType- 0 : Normal ragdoll 1 : Falls with stiff legs/body 2 : Narrow leg stumble(may not fall) 3 : Wide leg stumble(may not fall)
p4, p5, p6- No idea
EDIT 3/11/16: unclear what 'mircoseconds' mean-- a microsecond is 1000x a ms, so time2 must be 1000x time1? more testing needed. -sob time2 seems to be 2x time1 - worked in our tests with time1 = 5000 and time2 = 10000 and all booleans as false. - Enorion
Syntax
```js player.setToRagdoll(time1, time2, ragdollType, p4, p5, p6); ```
Required Arguments
- time1: int
- time2: int
- ragdollType: int
- p4: Boolean
- p5: Boolean
- p6: Boolean
Return value
- Boolean
Example
```js mp.players.local.setToRagdoll(5000, 5000, 0, true, true, true); -- Sets the player in a ragdoll state for 5 seconds. ```