Player::setPlayerWantedLevel
Sets wanted level for player.
Call [setPlayerWantedLevelNow](/player-setplayerwantedlevelnow) for immediate effect
Syntax
```js mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission); ```
Required Arguments
- wantedLevel: int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
- disableNoMission: Boolean - Disables When Off Mission- appears to always be false
Return value
- Undefined
Example
```js // todo ```
See also
[clearWantedLevel](/player-clearwantedlevel)
[getWantedCentrePosition](/player-getwantedcentreposition)
[getWantedLevelRadius](/player-getwantedlevelradius)
[getWantedLevelThreshold](/player-getwantedlevelthreshold)
[getWantedLevel](/player-getwantedlevel)
[isWantedLevelGreater](/player-iswantedlevelgreater)
[resetWantedLevelDifficulty](/player-resetwantedleveldifficulty)
[setPlayerWantedLevelNow](/player-setplayerwantedlevelnow)
[setMaxWantedLevel](/player-setmaxwantedlevel)
[setWantedCentrePosition](/player-setwantedcentreposition)
[setWantedLevelDifficulty](/player-setwantedleveldifficulty)
[setWantedLevelMultiplier](/player-setwantedlevelmultiplier)
[setWantedLevelNoDrop](/player-setwantedlevelnodrop)
[setWantedLevelNow](/player-setwantedlevelnow)
[setWantedLevel](/player-setwantedlevel)