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Player::setPlayerWantedLevel

Sets wanted level for player.

Call [setPlayerWantedLevelNow](/player-setplayerwantedlevelnow) for immediate effect

Syntax

```js mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission); ```

Required Arguments

  • wantedLevel: int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
  • disableNoMission: Boolean - Disables When Off Mission- appears to always be false

Return value

  • Undefined

Example

```js // todo ```

See also

[clearWantedLevel](/player-clearwantedlevel)

[getWantedCentrePosition](/player-getwantedcentreposition)

[getWantedLevelRadius](/player-getwantedlevelradius)

[getWantedLevelThreshold](/player-getwantedlevelthreshold)

[getWantedLevel](/player-getwantedlevel)

[isWantedLevelGreater](/player-iswantedlevelgreater)

[resetWantedLevelDifficulty](/player-resetwantedleveldifficulty)

[setPlayerWantedLevelNow](/player-setplayerwantedlevelnow)

[setMaxWantedLevel](/player-setmaxwantedlevel)

[setWantedCentrePosition](/player-setwantedcentreposition)

[setWantedLevelDifficulty](/player-setwantedleveldifficulty)

[setWantedLevelMultiplier](/player-setwantedlevelmultiplier)

[setWantedLevelNoDrop](/player-setwantedlevelnodrop)

[setWantedLevelNow](/player-setwantedlevelnow)

[setWantedLevel](/player-setwantedlevel)