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Player::setPlayerParachuteVariationOverride

p1 was always 5. p4 was always false.

Syntax

```js mp.game.player.setPlayerParachuteVariationOverride(p1p2p3p4); ```

Required Arguments

  • p1: int
  • p2: unknown (to be checked)
  • p3: unknown (to be checked)
  • p4: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also