Player::setPlayerParachuteVariationOverride
p1 was always 5. p4 was always false.
Syntax
```js mp.game.player.setPlayerParachuteVariationOverride(p1p2p3p4); ```
Required Arguments
- p1: int
- p2: unknown (to be checked)
- p3: unknown (to be checked)
- p4: Boolean
Return value
- Undefined
Example
```js // todo ```