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Player::setPlayerLockon

Example from fm_mission_controler.ysc.c4:

PLAYER::SET_PLAYER_LOCKON(PLAYER::PLAYER_ID(), 1);

All other decompiled scripts using this seem to be using the player id as the first parameter, so I feel the need to confirm it as so.

Syntax

```js mp.game.player.setPlayerLockon(toggle); ```

Required Arguments

  • toggle: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also