Player::setHeadOverlay
OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0.
First and second color you can take in the list of hair colors.
List of colors: <https://wiki.rage.mp/wiki/Makeup_Colors>
| OverlayID | Part | Index |
| 0 | Blemishes | 0-23 |
| 1 | Facial Hair | 0-28 |
| 2 | Eyebrows | 0-33 |
| 3 | Ageing | 0-14 |
| 4 | Makeup | 0-74 |
| 5 | Blush | 0-32 |
| 6 | Complexion | 0-11 |
| 7 | Sun Damage | 0-10 |
| 8 | Lipstick | 0-9 |
| 9 | Moles/Freckles | 0-17 |
| 10 | Chest Hair | 0-16 |
| 11 | Body Blemishes | 0-11 |
| 12 | Add Body Blemishes | 0-1 |
<b>To disable any overlay use 255 as index.</b>
Syntax
Required Arguments
- overlayID: int
- index: int
- opacity: float
- firstColor: int
- secondColor: int
Return value
- Undefined
Example
```csharp C# Serverside Example
private static readonly string[] headOverlayNames = \{ "blemishes", "facialHair", "eyebrows", "ageing", "makeup", "blush", "complexion", "sunDamage", "lipstick", "molesFreckles", "chestHair", "bodyBlemishes", "addBodyBlemishes" \};
private static HeadOverlay CreateHeadOverlay(Byte index, Byte color, Byte secondaryColor, float opacity) {
return new HeadOverlay
\{
Index = index,
Color = color,
SecondaryColor = secondaryColor,
Opacity = opacity
\};
}
[Command("beard")] public void Beard(Client c, byte Index, byte Color, byte SeconardyColor, byte Opacity) {
Dictionary<int, HeadOverlay> headOverlays = new Dictionary<int, HeadOverlay>();
headOverlays.Add(1, CreateHeadOverlay((byte)Index, (byte)Color, (byte)SeconardyColor, (byte)Opacity));
c.SetHeadOverlay(1, headOverlays[1]);
}
Testexamples use Command: beard 1 0 0 1 = Set beard 1 with PrimaryColor 0 SecondardyColor 0 and opacity 1 (use opacity 0 for invisible, 1 for full visible) beard 2 22 0 1 = Set beard 1 with PrimaryColor 22(red) SecondardyColor 0 and opacity 1 (use opacity 0 for invisible, 1 for full visible) Restriction: Command can just handle 0, 1 on opacity but it is a byte and can have a value from 0.0 - 1.0 ```