Player::setFacialIdleAnimOverride
WARNING: Works only via a native call! Also, animDict argument should be 0
```js const SET_FACIAL_IDLE_ANIM_OVERRIDE = '0xFFC24B988B938B38';
const player = mp.players.local; const mood = 'mood_happy_1'
mp.game.invoke(SET_FACIAL_IDLE_ANIM_OVERRIDE, player.handle, mood, 0); ```
See more in a real-world example: <https://rage.mp/files/file/108-moods/>
Syntax
```js player.setFacialIdleAnimOverride(animName, animDict); ```
Required Arguments
- animName: String
- animDict: String
Return value
- Undefined
Example
```js // todo ```