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Player::setFacialIdleAnimOverride

WARNING: Works only via a native call! Also, animDict argument should be 0

```js const SET_FACIAL_IDLE_ANIM_OVERRIDE = '0xFFC24B988B938B38';

const player = mp.players.local; const mood = 'mood_happy_1'

mp.game.invoke(SET_FACIAL_IDLE_ANIM_OVERRIDE, player.handle, mood, 0); ```

See more in a real-world example: <https://rage.mp/files/file/108-moods/>

Syntax

```js player.setFacialIdleAnimOverride(animName, animDict); ```

Required Arguments

  • animName: String
  • animDict: String

Return value

  • Undefined

Example

```js // todo ```

See also