Player::setCombatRange
Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described as AttackRange in combatbehaviour.meta: 0: CR_Near 1: CR_Medium 2: CR_Far
Syntax
```js player.setCombatRange(p1); ```
Required Arguments
- p1: int
Return value
- Undefined
Example
```js // todo ```