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Player::setCombatMovement

0 - Stationary (Will just stand in place) 1 - Defensive (Will try to find cover and very likely to blind fire) 2 - Offensive (Will attempt to charge at enemy but take cover as well) 3 - Suicidal Offensive (Will try to flank enemy in a suicidal attack)

Syntax​

```js player.setCombatMovement(combatMovement); ```

Required Arguments​

  • combatMovement: int

Return value​

  • Undefined

Example​

```js // todo ```

See also​