Player::setCombatMovement
0 - Stationary (Will just stand in place) 1 - Defensive (Will try to find cover and very likely to blind fire) 2 - Offensive (Will attempt to charge at enemy but take cover as well) 3 - Suicidal Offensive (Will try to flank enemy in a suicidal attack)
Syntax
```js player.setCombatMovement(combatMovement); ```
Required Arguments
- combatMovement: int
Return value
- Undefined
Example
```js // todo ```