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Player::setCombatAttributes

These combat attributes seem to be the same as the BehaviourFlags from combatbehaviour.meta. So far, these are the equivalents found: enum CombatAttributes {

   BF_CanUseCover = 0,  
   BF_CanUseVehicles = 1,  
   BF_CanDoDrivebys = 2,  
   BF_CanLeaveVehicle = 3,  
   BF_CanFightArmedPedsWhenNotArmed = 5,  
   BF_CanTauntInVehicle = 20,  
   BF_AlwaysFight = 46,  
   BF_IgnoreTrafficWhenDriving = 52,  
       BF_FreezeMovement = 292,  
       BF_PlayerCanUseFireingWeapons = 1424  

};

Research thread: gtaforums.com/topic/833391-researchguide-combat-behaviour-flags/

Syntax

```js player.setCombatAttributes(attributeIndex, enabled); ```

Required Arguments

  • attributeIndex: int
  • enabled: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also