Player::setCombatAttributes
These combat attributes seem to be the same as the BehaviourFlags from combatbehaviour.meta. So far, these are the equivalents found: enum CombatAttributes {
BF_CanUseCover = 0,
BF_CanUseVehicles = 1,
BF_CanDoDrivebys = 2,
BF_CanLeaveVehicle = 3,
BF_CanFightArmedPedsWhenNotArmed = 5,
BF_CanTauntInVehicle = 20,
BF_AlwaysFight = 46,
BF_IgnoreTrafficWhenDriving = 52,
BF_FreezeMovement = 292,
BF_PlayerCanUseFireingWeapons = 1424
};
Research thread: gtaforums.com/topic/833391-researchguide-combat-behaviour-flags/
Syntax
```js player.setCombatAttributes(attributeIndex, enabled); ```
Required Arguments
- attributeIndex: int
- enabled: Boolean
Return value
- Undefined
Example
```js // todo ```