Player::setCombatAbility
100 would equal attack less then 50ish would mean run away
Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described in combatbehaviour.meta: 0: CA_Poor 1: CA_Average 2: CA_Professional
Tested this and got the same results as the first explanation here. Could not find any difference between 0, 1 and 2.
Syntax
```js player.setCombatAbility(p1); ```
Required Arguments
- p1: int
Return value
- Undefined
Example
```js // todo ```