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Player::setCombatAbility

100 would equal attack less then 50ish would mean run away

Only the values 0, 1 and 2 occur in the decompiled scripts. Most likely refers directly to the values also described in combatbehaviour.meta: 0: CA_Poor 1: CA_Average 2: CA_Professional

Tested this and got the same results as the first explanation here. Could not find any difference between 0, 1 and 2.

Syntax

```js player.setCombatAbility(p1); ```

Required Arguments

  • p1: int

Return value

  • Undefined

Example

```js // todo ```

See also