Player::setAlternateMovementAnim
stance: 0 = idle 1 = walk 2 = running
p5 = usually set to true
Syntax
```js player.setAlternateMovementAnim(stance, animDictionary, animationName, p4, p5); ```
Required Arguments
- stance: int
- animDictionary: String
- animationName: String
- p4: float
- p5: Boolean
Return value
- Undefined
Example
```js // todo ```