Player::setAirDragMultiplierForPlayersVehicle
This can be between 1.0f - 14.9f
You can change the max in IDA from 15.0. I say 15.0 as the function blrs if what you input is greater than or equal to 15.0 hence why it's 14.9 max default.
Syntax
```js mp.game.player.setAirDragMultiplierForPlayersVehicle(multiplier); ```
Required Arguments
- multiplier: float
Return value
- Undefined
Example
```js // todo ```