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Player::resetMovementClipset

If p1 is 0.0, I believe you are back to normal. If p1 is 1.0, it looks like you can only rotate the ped, not walk.

Using the following code to reset back to normal Player::RESET_Player_MOVEMENT_CLIPSET(PLAYER::PLAYER_Player_ID(), 0.0);

Syntax

```js player.resetMovementClipset(p1); ```

Required Arguments

  • p1: float

Return value

  • Undefined

Example

```js // todo ```

See also