Player::reserveExplodesOnHighExplosionCombo
This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO' which is obviously incorrect.
Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.
I assume this switches the crime type
Syntax
```js player.reserveExplodesOnHighExplosionCombo(p1); ```
Required Arguments
- p1: int
Return value
- Undefined
Example
```js // todo ```