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Player::reserveEntityExplodesOnHighExplosionCombo

This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO' which is obviously incorrect.

Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.

I assume this switches the crime type

Syntax

```js mp.game.player.reserveEntityExplodesOnHighExplosionCombo(p1); ```

Required Arguments

  • p1: int

Return value

  • Undefined

Example

```js // todo ```

See also