Player::reserveEntityExplodesOnHighExplosionCombo
This was previously named as 'RESERVE_ENTITY_EXPLODES_ON_HIGH_EXPLOSION_COMBO' which is obviously incorrect.
Seems to only appear in scripts used in Singleplayer. p1 ranges from 2 - 46.
I assume this switches the crime type
Syntax
```js mp.game.player.reserveEntityExplodesOnHighExplosionCombo(p1); ```
Required Arguments
- p1: int
Return value
- Undefined
Example
```js // todo ```