Player::isInCombat
Checks to see if ped and target are in combat with eachother. Only goes one-way: if target is engaged in combat with ped but ped has not yet reacted, the function will return false until ped starts fighting back.
p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: Player::IS_Player_IN_COMBAT(l_42E[4/*14*/], PLAYER::PLAYER_Player_ID()) // armenian2.ct4: 43794
Syntax
```js player.isInCombat(target); ```
Required Arguments
- target: Ped handle or object
Return value
- Boolean
Example
```js // todo ```