Player::isEvasiveDiving
Presumably returns the Entity that the Ped is currently diving out of the way of.
var num3;
if (Player::IS_Player_EVASIVE_DIVING(A_0, &num3) != 0)
if (ENTITY::IS_ENTITY_A_VEHICLE(num3) != 0)
Syntax
```js player.isEvasiveDiving(evadingEntity); ```
Required Arguments
- evadingEntity: Entity handle or object
Return value
- Boolean
Example
```js // todo ```