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Player::isEvasiveDiving

Presumably returns the Entity that the Ped is currently diving out of the way of.

var num3;

   if (Player::IS_Player_EVASIVE_DIVING(A_0, &num3) != 0)  
       if (ENTITY::IS_ENTITY_A_VEHICLE(num3) != 0)

Syntax

```js player.isEvasiveDiving(evadingEntity); ```

Required Arguments

  • evadingEntity: Entity handle or object

Return value

  • Boolean

Example

```js // todo ```

See also