Player::isDeadOrDying
Seems to consistently return true if the ped is dead.
p1 is always passed 1 in the scripts.
I suggest to remove 'OR_DYING' part, because it does not detect dying phase.
That's what the devs call it, cry about it.
lol
Syntax
```js player.isDeadOrDying(p1); ```
Required Arguments
- p1: Boolean
Return value
- Boolean
Example
```js // todo ```