Player::intToParticipantindex
Simply returns whatever is passed to it (Regardless of whether the handle is valid or not). -------------------------------------------------------- if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::INT_TO_PARTICIPANTINDEX(i)))
Syntax
```js mp.game.player.intToParticipantindex(value); ```
Required Arguments
- value: int
Return value
- int
Example
```js // todo ```