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Player::intToParticipantindex

Simply returns whatever is passed to it (Regardless of whether the handle is valid or not). -------------------------------------------------------- if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::INT_TO_PARTICIPANTINDEX(i)))

Syntax

```js mp.game.player.intToParticipantindex(value); ```

Required Arguments

  • value: int

Return value

  • int

Example

```js // todo ```

See also