Player::giveNmMessage
MulleDK19: Sends the message that was created by a call to CREATE_NM_MESSAGE to the specified player.
If a message hasn't been created already, this function does nothing. If the Ped is not ragdolled with Euphoria enabled, this function does nothing. The following call can be used to ragdoll the Ped with Euphoria enabled: SET_Player_TO_RAGDOLL(ped, 4000, 5000, 1, 1, 1, 0);
Call order: SET_Player_TO_RAGDOLL CREATE_NM_MESSAGE GIVE_Player_NM_MESSAGE
Multiple messages can be chained. Eg. to make the ped stagger and swing his arms around, the following calls can be made: SET_Player_TO_RAGDOLL(ped, 4000, 5000, 1, 1, 1, 0); CREATE_NM_MESSAGE(true, 0); // stopAllBehaviours - Stop all other behaviours, in case the Ped is already doing some Euphoria stuff. GIVE_Player_NM_MESSAGE(ped); // Dispatch message to player. CREATE_NM_MESSAGE(true, 1151); // staggerFall - Attempt to walk while falling. GIVE_Player_NM_MESSAGE(ped); // Dispatch message to player. CREATE_NM_MESSAGE(true, 372); // armsWindmill - Swing arms around. GIVE_Player_NM_MESSAGE(ped); // Dispatch message to player.
Syntax
```js player.giveNmMessage(); ```
Required Arguments
Return value
- Undefined
Example
```js // todo ```