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Player::getIsFreeAimingAt

Returns TRUE if it found an entity in your crosshair within range of your weapon. Assigns the handle of the target to the *entity that you pass it. Returns false if no entity found.

Syntax

```js player.getIsFreeAimingAt(entity); ```

Required Arguments

  • entity: Entity handle or object

Return value

  • Boolean

Example

```js // todo ```

See also