Player::getCombatFloat
p0: Ped Handle p1: int i | 0 <= i <= 27
p1 probably refers to the attributes configured in combatbehavior.meta. There are 13. Example:
<BlindFireChance value='0.1'/> <WeaponShootRateModifier value='1.0'/> <TimeBetweenBurstsInCover value='1.25'/> <BurstDurationInCover value='2.0'/> <TimeBetweenPeeks value='10.0'/> <WeaponAccuracy value='0.18'/> <FightProficiency value='0.8'/> <StrafeWhenMovingChance value='1.0'/> <WalkWhenStrafingChance value='0.0'/> <AttackWindowDistanceForCover value='55.0'/> <TimeToInvalidateInjuredTarget value='9.0'/> <TriggerChargeTime_Near value='4.0'/> <TriggerChargeTime_Far value='10.0'/>
-------------Confirmed by editing combatbehavior.meta: p1: 0=BlindFireChance 1=BurstDurationInCover 3=TimeBetweenBurstsInCover 4=TimeBetweenPeeks 5=StrafeWhenMovingChance 8=WalkWhenStrafingChance 11=AttackWindowDistanceForCover 12=TimeToInvalidateInjuredTarget 16=OptimalCoverDistance
Syntax
```js player.getCombatFloat(p1); ```
Required Arguments
- p1: int
Return value
- float
Example
```js // todo ```