Player::getBoneCoords
Gets the position of the specified bone of the specified player.
ped: The ped to get the position of a bone from. boneId: The ID of the bone to get the position from. This is NOT the index. offsetX: The X-component of the offset to add to the position relative to the bone's rotation. offsetY: The Y-component of the offset to add to the position relative to the bone's rotation. offsetZ: The Z-component of the offset to add to the position relative to the bone's rotation.
[List of bones](https://wiki.rage.mp/index.php?title=Bones)
Syntax
```js player.getBoneCoords(boneId, offsetX, offsetY, offsetZ); ```
Required Arguments
- boneId: int
- offsetX: float
- offsetY: float
- offsetZ: float
Return value
- Vector3
Example
```js // todo ```