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Player::getBoneCoords

Gets the position of the specified bone of the specified player.

ped: The ped to get the position of a bone from. boneId: The ID of the bone to get the position from. This is NOT the index. offsetX: The X-component of the offset to add to the position relative to the bone's rotation. offsetY: The Y-component of the offset to add to the position relative to the bone's rotation. offsetZ: The Z-component of the offset to add to the position relative to the bone's rotation.

[List of bones](https://wiki.rage.mp/index.php?title=Bones)

Syntax

```js player.getBoneCoords(boneId, offsetX, offsetY, offsetZ); ```

Required Arguments

  • boneId: int
  • offsetX: float
  • offsetY: float
  • offsetZ: float

Return value

  • Vector3

Example

```js // todo ```

See also