Player::getAlertness
Returns the ped's alertness (0-3).
Values :
0 : Neutral 1 : Heard something (gun shot, hit, etc) 2 : Knows (the origin of the event) 3 : Fully alerted (is facing the event?)
MulleDK19: If the Ped does not exist, returns -1.
Syntax
```js player.getAlertness(); ```
Required Arguments
Return value
- int
Example
```js // todo ```