Player::forceMotionState
Some motionstate hashes are
0xec17e58 (standing idle), 0xbac0f10b (nothing?), 0x3f67c6af (aiming with pistol 2-h), 0x422d7a25 (stealth), 0xbd8817db, 0x916e828c
and those for the strings
'motionstate_idle', 'motionstate_walk', 'motionstate_run', 'motionstate_actionmode_idle', and 'motionstate_actionmode_walk'.
Regarding p2, p3 and p4: Most common is 0, 0, 0); followed by 0, 1, 0); and 1, 1, 0); in the scripts. p4 is very rarely something other than 0.
Syntax
```js player.forceMotionState(motionStateHash, p2, p3, p4); ```
Required Arguments
- motionStateHash: Model hash or name
- p2: Boolean
- p3: Boolean
- p4: Boolean
Return value
- Boolean
Example
```js // todo ```