Player::applyDamagePack
Damage Packs:
'SCR_TrevorTreeBang' 'HOSPITAL_0' 'HOSPITAL_1' 'HOSPITAL_2' 'HOSPITAL_3' 'HOSPITAL_4' 'HOSPITAL_5' 'HOSPITAL_6' 'HOSPITAL_7' 'HOSPITAL_8' 'HOSPITAL_9' 'SCR_Dumpster' 'BigHitByVehicle' 'SCR_Finale_Michael_Face' 'SCR_Franklin_finb' 'SCR_Finale_Michael' 'SCR_Franklin_finb2' 'Explosion_Med' 'SCR_Torture' 'SCR_TracySplash' 'Skin_Melee_0'
Additional damage packs:
gist.github.com/alexguirre/f3f47f75ddcf617f416f3c8a55ae2227
Syntax
```js player.applyDamagePack(damagePack, damage, mult); ```
Required Arguments
- damagePack: String
- damage: float
- mult: float
Return value
- Undefined
Example
Adds bloody wounds to the player
```js player.applyDamagePack("Explosion_Large", 100, 1); ```