Player::applyDamageDecal
APPLY_Player_DAMAGE_DECAL(ped, 1, 0.5f, 0.513f, 0f, 1f, unk, 0, 0, 'blushing');
Syntax
```js player.applyDamageDecal(p1, p2, p3, p4, p5, p6, p7, p8, p9); ```
Required Arguments
- p1: int
- p2: float
- p3: float
- p4: float
- p5: float
- p6: float
- p7: int
- p8: Boolean
- p9: String
Return value
- Undefined
Example
```js // todo ```