Player::applyBlood
Found one occurence in re_crashrescue.c4
Player::APPLY_Player_BLOOD(l_4B, 3, 0.0, 0.0, 0.0, 'wound_sheet');
- winject
Syntax
```js player.applyBlood(boneIndex, xRot, yRot, zRot, woundType); ```
Required Arguments
- boneIndex: int
- xRot: float
- yRot: float
- zRot: float
- woundType: String
Return value
- Undefined
Example
```js // todo ```