Ped::setSynchronizedSceneOrigin
Syntax
```js mp.game.ped.setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7); ```
Required Arguments
- sceneID: int
- x: float
- y: float
- z: float
- roll: float
- pitch: float
- yaw: float
- p7: Boolean
Return value
Example
```js // todo ```
See also