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Ped::setSynchronizedSceneOrigin

Syntax

```js mp.game.ped.setSynchronizedSceneOrigin(sceneID, x, y, z, roll, pitch, yaw, p7); ```

Required Arguments

  • sceneID: int
  • x: float
  • y: float
  • z: float
  • roll: float
  • pitch: float
  • yaw: float
  • p7: Boolean

Return value

  • Undefined

Example

```js // todo ```

See also