Ped::setPedNonCreationArea
The distance between these points, is the diagonal of a box (remember it's 3D).
Syntax
```js mp.game.ped.setPedNonCreationArea(x1, y1, z1, x2, y2, z2); ```
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
Return value
- Undefined
Example
```js // todo ```