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Ped::isPedheadshotValid

Syntax

```js mp.game.ped.isPedheadshotValid(handle); ```

Required Arguments

  • handle: int

Return value

  • int

Example

```js let pedHeadShot; if (pedHeadShot == null) {

   pedHeadShot = mp.players.local.registerheadshot();
   mp.gui.chat.push(`pedHeadShot: $\{pedHeadShot\});

} if (mp.game.ped.isPedheadshotValid(pedHeadShot) && mp.game.ped.isPedheadshotReady(pedHeadShot)) {

   let headshotTexture = mp.game.ped.getPedheadshotTxdString(pedHeadShot);

   mp.events.add(`render`, () => \{
       mp.game.graphics.drawSprite(headshotTexture, headshotTexture, 0.5, 0.5, 0.1, 0.1, 0, 255, 255, 255, 100);
   \})

} ```

See also