Ped::isPedheadshotReady
Syntax
```js mp.game.ped.isPedheadshotReady(handle); ```
Required Arguments
- handle: int
Return value
- Boolean
Example
```js let pedHeadShot; if (pedHeadShot == null) {
pedHeadShot = mp.players.local.registerheadshot();
mp.gui.chat.push(`pedHeadShot: $\{pedHeadShot\});
} if (mp.game.ped.isPedheadshotValid(pedHeadShot) && mp.game.ped.isPedheadshotReady(pedHeadShot)) {
let headshotTexture = mp.game.ped.getPedheadshotTxdString(pedHeadShot);
mp.events.add(`render`, () => \{
mp.game.graphics.drawSprite(headshotTexture, headshotTexture, 0.5, 0.5, 0.1, 0.1, 0, 255, 255, 255, 100);
\})
} ```