Skip to main content

Ped::createNmMessage

MulleDK19: Creates a new NaturalMotion message.

startImmediately: If set to true, the character will perform the message the moment it receives it by GIVE_PED_NM_MESSAGE. If false, the Ped will get the message but won't perform it yet. While it's a boolean value, if negative, the message will not be initialized. messageId: The ID of the NaturalMotion message.

If a message already exists, this function does nothing. A message exists until the point it has been successfully dispatched by GIVE_PED_NM_MESSAGE.

Syntax

```js mp.game.ped.createNmMessage(startImmediately, messageId); ```

Required Arguments

  • startImmediately: Boolean
  • messageId: int

Return value

  • Undefined

Example

```js // todo ```

See also