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Pathfind::updateNavmeshBlockingObject

Syntax

```js mp.game.pathfind.updateNavmeshBlockingObject(p0, p1, p2, p3, p4, p5, p6, p7, p8); ```

Required Arguments

  • p0: unknown (to be checked)
  • p1: float
  • p2: float
  • p3: float
  • p4: float
  • p5: float
  • p6: float
  • p7: float
  • p8: unknown (to be checked)

Return value

  • Undefined

Example

```js // todo ```

See also