Pathfind::setPedPathsInArea
Syntax
```js mp.game.pathfind.setPedPathsInArea(x1, y1, z1, x2, y2, z2, unknown); ```
Required Arguments
- x1: float
- y1: float
- z1: float
- x2: float
- y2: float
- z2: float
- unknown: Boolean
Return value
Example
```js // todo ```
See also