Pathfind::loadAllPathNodes
Loads all path nodes.
If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.
-MulleDK19.
Syntax
```js mp.game.pathfind.loadAllPathNodes(keepInMemory); ```
Required Arguments
- keepInMemory: Boolean
Return value
- Boolean
Example
```js // todo ```