Pathfind::getVehicleNodePosition
Calling this with an invalid node id, will crash the game. Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid. Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().
sfink: This native returns a pointer to a packed Vector3 struct in the RAX register, as do the following natives: AI::WAYPOINT_RECORDING_GET_COORD ENTITY::GET_ENTITY_MATRIX FIRE::GET_CLOSEST_FIRE_POS GAMEPLAY::FIND_SPAWN_POINT_IN_DIRECTION GAMEPLAY::GET_MODEL_DIMENSIONS GAMEPLAY::OVERRIDE_SAVE_HOUSE GAMEPLAY::_0x82FDE6A57EE4EE44 GAMEPLAY::_0x8BDC7BFC57A81E76 GAMEPLAY::_0x8D7A43EC6A5FEA45 GAMEPLAY::_0xA4A0065E39C9F25C GAMEPLAY::_0xDFB4138EEFED7B81 MOBILE::GET_MOBILE_PHONE_POSITION MOBILE::GET_MOBILE_PHONE_ROTATION NETWORK::NETWORK_GET_RESPAWN_RESULT OBJECT::_0x163F8B586BC95F2A PATHFIND::GET_CLOSEST_MAJOR_VEHICLE_NODE PATHFIND::GET_CLOSEST_ROAD PATHFIND::GET_CLOSEST_VEHICLE_NODE PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION PATHFIND::GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING PATHFIND::GET_RANDOM_VEHICLE_NODE PATHFIND::GET_SAFE_COORD_FOR_PED PATHFIND::GET_VEHICLE_NODE_POSITION PATHFIND::_0x16F46FB18C8009E4 VEHICLE::_0xA4822F1CF23F4810 VEHICLE::_0xDF7E3EEB29642C38 WATER::TEST_PROBE_AGAINST_ALL_WATER WATER::TEST_PROBE_AGAINST_WATER WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD WORLDPROBE::_0xFF6BE494C7987F34 WORLDPROBE::_GET_RAYCAST_RESULT
Syntax
```js mp.game.pathfind.getVehicleNodePosition(nodeId, outPosition); ```
Required Arguments
- nodeId: int
- outPosition: Vector3
Return value
- Vector3
Example
```js // todo ```