Pathfind::getStreetNameAtCoord
Determines the name of the street which is the closest to the given coordinates.
x,y,z - the coordinates of the street streetName - returns a hash to the name of the street the coords are on crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road
Note: the names are returned as hashes, the strings can be returned using the function UI::GET_STREET_NAME_FROM_HASH_KEY.
Syntax
```js mp.game.pathfind.getStreetNameAtCoord(x, y, z, streetName, crossingRoad); ```
Required Arguments
- x: float
- y: float
- z: float
- streetName: Hash
- crossingRoad: Hash
Return value
- object: streetName, crossingRoad
Example
```js // Clientside const local = mp.players.local;
let getStreet = mp.game.pathfind.getStreetNameAtCoord(local.position.x, local.position.y, local.position.z, 0, 0); // Returns obj {"streetName": hash, crossingRoad: hash} ```
If you want the real streetname you have to use: <https://wiki.rage.mp/index.php?title=Ui>::getStreetNameFromHashKey