Pathfind::getNthClosestVehicleNode
Syntax
```js mp.game.pathfind.getNthClosestVehicleNode(x, y, z, nthClosest, outPosition, unknown1, unknown2, unknown3); ```
Required Arguments
- x: float
- y: float
- z: float
- nthClosest: int
- outPosition: Vector3
- unknown1: unknown (to be checked)
- unknown2: unknown (to be checked)
- unknown3: unknown (to be checked)
Return value
- Vector3
Example
```js // todo ```