Pathfind::getClosestMajorVehicleNode
Get the closest vehicle node to a given position, unknown1 = 3.0, unknown2 = 0
Syntax
```js mp.game.pathfind.getClosestMajorVehicleNode(x, y, z, outPosition, unknown1, unknown2); ```
Required Arguments
- x: float
- y: float
- z: float
- outPosition: Vector3
- unknown1: float
- unknown2: int
Return value
- Vector3
Example
```js // todo ```