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Pathfind::generateDirectionsToCoord

I'm Not MentaL:

Example Usage:

Public Function GenerateDirectionsToCoord(Pos As Vector3) As Tuple(Of String, Single, Single)

       Dim f4, f5, f6 As New OutputArgument()  
       Native.Function.Call(Hash.GENERATE_DIRECTIONS_TO_COORD, Pos.X, Pos.Y, Pos.Z, True, f4, f5, f6)  
       Dim direction As String = f4.GetResult(Of Single)()  
       Return New Tuple(Of String, Single, Single)(direction.Substring(0, 1), f5.GetResult(Of Single)(), f6.GetResult(Of Single)())  
   End Function  
 

p3 I use 1

direction: 0 = You Have Arrive 1 = Recalculating Route, Please make a u-turn where safe 2 = Please Proceed the Highlighted Route 3 = Keep Left (unsure) 4 = In (distToNxJunction) Turn Left 5 = In (distToNxJunction) Turn Right 6 = Keep Right (unsure) 7 = In (distToNxJunction) Go Straight Ahead 8 = In (distToNxJunction) Join the freeway 9 = In (distToNxJunction) Exit Freeway

return value set to 0 always

Syntax

```js mp.game.pathfind.generateDirectionsToCoord(x, y, z, p3, p4, vehicle, p6); ```

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: boolean (true)
  • p4: int
  • vehicle: Vehicle
  • p6: float

Return value

  • object: p4, vehicle, p6

Example

```js // todo ```

See also